Building a DLL with Visual C++
Overview
Microsoft's Visual C++ (MSVC) integrated development environment (IDE) can be overwhelming if the programmer has never used it. This document is designed to aid those wanting to compile a DLL for use with LabVIEW.
Note: This document applies to MSVC 5.0 and 6.0.
Table of Contents
Step 1: Creating a DLL Project
Select File»New to open the New dialog box. On the Projects tab, select Win32 Dynamic-Link Library and then click OK.
In the next dialog box, select A simple DLL project and then click Finish.

MSVC creates a DLL project with one source (.cpp) file, which has the same name as the project. It also generates a stdafx.cpp file. The stdafx.cpp file is necessary, but you do not generally need to edit it.
Step 2: Editing the Source File
Every DLL file must have a DllMain function, which is the entry point for the library. Unless you must do a specific initialization of the library, the default DllMain that MSVC created is sufficient. Notice that this function does nothing.
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved )
{
return TRUE;
}
If a library initialization is required, you might need a more complete DllMain:
BOOL WINAPI DllMain(
HINSTANCEhinstDLL, // handle to DLL module
DWORD fdwReason, // reason for calling function
LPVOID lpReserved ) // reserved
{
// Perform actions based on the reason for calling.
switch( fdwReason )
{
case DLL_PROCESS_ATTACH:
// Initialize once for each new process.
// Return FALSE to fail DLL load.
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
// Perform any necessary cleanup.
break;
}
return TRUE;
}
Once the DllMain function is complete, write the routines that you intend to access from the DLL.
//Function declarations
int GetSphereSAandVol(double radius, double* sa, double* vol);
double GetSA(double radius);
double GetVol(double radius);
...
int GetSphereSAandVol(double radius, double* sa, double* vol)
//Calculate the surface area and volume of a sphere with given radius
{
if(radius < 0)
return false; //return false (0) if radius is negative
*sa = GetSA(radius);
*vol = GetVol(radius);
return true;
}
double GetSA(double radius)
{
return 4 * M_PI * radius * radius;
}
double GetVol(double radius)
{
return 4.0/3.0 * M_PI * pow(radius, 3.0);
}
For the DLL to compile correctly, you must declare the pow function (i.e. power, pow(x,y) is equivalent to x^y) and the constant M_PI (i.e. 3.14159).
Do this by inserting two lines of code below #include "stdafx.h" at the top of the .cpp file. The code should look as follows:
#include "stdafx.h"
#include "math.h" //library that defines the pow function
#define M_PI 3.14159 //declare our M_PI constant
At this point, you can compile and link the DLL. However, if you do so, the DLL will not export any functions, and thus, will not really be useful.
Step 3: Exporting Symbols
To access the functions within the DLL, it is necessary to tell the compiler to export the desired symbols. However, you first must address the issue of C++ name decoration. MSVC compiles your source as C++ if it has a .cpp or .cxx extension. If the source file has a .c extension, then MSVC compiles it as C. If you compile your file as C++, then the function names are normally decorated in the output code. This might be problematic because the function name has extra characters added to it. To avoid this problem, declare the function as 'extern "C"' in the function declaration, as follows:
extern "C" int GetSphereSAandVol(double radius, double* sa, double* vol);
This prevents the compiler from decorating the name with C++ decorations.
When you finish with the C++ decorations, you can actually export the functions. There are two methods to inform the linker which functions to export. The first, and most simple, is to use the __declspec(dllexport) tag in the function prototype for any function you want to export. To do this, add the tag to the declaration and definition, as follows:
extern "C" __declspec(dllexport) int GetSphereSAandVol(double radius, double* sa, double* vol);
...
__declspec(dllexport) int GetSphereSAandVol(double radius, double* sa, double* vol)
{
...
}
The second method is to use a .def file to explicitly declare which functions to export. The .def file is a text file that contains information the linker uses to decide what to export. It has the following format:
LIBRARY <Name to use inside DLL>
DESCRIPTION "<Description>"
EXPORTS
<First export> @1
<Second export> @2
<Third export> @3
...
For the example DLL, the .def file will look like this:
LIBRARY EasyDLL
DESCRIPTION "Does some sphere stuff."
EXPORTS
GetSphereSAandVol @1
If you have properly created your DLL project, then the linker automatically looks for a .def file of the same name as the project in the project directory. To change this option, select Project»Settings. In the Link tab, specify Customize as the Category. In Project Options, modify the option that defaults to /def: .\<Your Project>.def.
The last thing that you might need to do before compiling the DLL is to specify the calling convention for the functions that you want to export. Usually, there are two choices: C calling convention or standard calling conventions, also called Pascal and WINAPI. Most DLL functions use standard calling conventions, but LabVIEW can call either.
To specify C calling conventions, you do not need to do anything. This is the default unless you specify otherwise in Project»Settings»C/C++»Code Generation. If you want to explicitly declare the function as a C call, use the __cdecl keyword in the function declaration and definition:
extern "C" __declspec(dllexport) int __cdecl GetSphereSAandVol(double radius, double* sa, double* vol);
...
__declspec(dllexport) int __cdecl GetSphereSAandVol(doublt radius, double* sa, double* vol)
{
...
}
To specify standard calling conventions, place the __stdcall keyword in the function declaration and definition:
extern "C" int __stdcall GetSphereSAandVol(double radius, double* sa, double* vol);
...
int __stdcall GetSphereSAandVol(doublt radius, double* sa, double* vol)
{
...
}
When using standard calling conventions, the function name is decorated in the DLL. You can avoid this by using the .def file method of exporting functions, rather than the __declspec(dllexport) method. Therefore, National Instruments recommends that you use the .def file method to export stdcall functions.
Step 5: Building the DLL
Once you write the code, declare what functions to export, and set the calling conventions, you are ready to build your DLL. Select Build»Build <Your project> to compile and link your DLL. You are now ready to use or debug your DLL from LabVIEW. The attached EasyDLL.zip file contains the Visual C++ workspace used to create this DLL and a LabVIEW VI that accesses the DLL.
Reader Comments | Submit a comment »
nice
it really helped us to make a dll file
- Oct 21, 2008
Very Useful Article for Beginner's
Excellent++..none other esay way than
this...If possible please make avoilable
the article covering a dll
intercommunication.
- Sarafraz, Syntel. ladles.shaikh@gmail.com - Jul 7, 2008
Very good, excellent...
First I am looking for basic of dll. This
tutorial is helpful for me in my project.
- Prasad. p.prasadpatil@gmail.com - Dec 27, 2007
Good Tutorial.
Tried doing it my own way just using this
as a guide and flopped. Walked
through your example and NOW I
UNDERSTAND! Babystep1...2...
- david.fortner@boeing.com - Dec 11, 2007
There are a few spelling mistakes that
might throw people off (ie the first
parameter in the second example of DLLMain
()). Otherwise great, straight forward
tutorial.
Next step: provide an example of a program
USING the DLL that was made & it's
functions.
- Jun 3, 2005
Good, straight to the point, thanks
- Apr 18, 2005
Excellent tutorial...
Applies to VB6 as well.
Must use standard calling conventions
though...
- Oct 31, 2004
Thanks for the good job. Great article.
- Jun 5, 2004
After struggling on my own, this has given me the confidence to try again... :-)
Haven't tried it yet, but this has answered
so many of those 'but WHY??!?' questions
that I'm about to try again.
- Mike Evans, TRW Conekt. - Oct 23, 2003
The stuff is very cool. I suggest that you
should add sample how to use the EasyDLL.dll
in a program. I mean how to call the
function inside the dll in a C++ program.
Thanks a lot.
- Jomel, LEAR. lemor_13@yahoo.com - Apr 23, 2003
Thanks
This helped me a lot. Thanks for sharing.
- Mar 28, 2003
very good, easy to follow, made my first dll
file and called it from LabVIEW
successfully. didn't meet any problem,
easier to understand than the example in
the "Using External Code in LabVIEW" manual.
Thanks
- Nov 14, 2002
Small bug in GetVol
In GetVol, the code "4/3" will evaluate as integer division (i.e. 4/3 equals
1). It should be "4./3." I guess Step 5 is correct, then, when it says,
"Realistically speaking, you're now ready to debug your DLL." ;)
Other than that, I agree with the comments from the other user. You should
provide a complete project zip file or something that actually compiles. There
are a couple hidden steps (#include
- Jul 12, 2001
Please provide a complete example, that executes.
While this document is a good starting point, it would be a lot more efficient
to provide a number of complete examples, of dlls that do something.
This should include a complete "workspace", with all files, and the final dll
that can be used, similar to the LabVIEW examples libraries.
The average LabVIEW user may not be skilled in using a Visual C++ IDE, but with
a more comprehensive set of examples, could accomplish quite a lot.
To support my argument, from the user's point of view:
1.If I have to hire somebody else to do this for me, it may just lead to a lot
of hassle and frustration - for a relatively simple task; such as generating a
wrapper dll to pass data to another dll.
2.If I have to teach myself Visual C++ to do it...
Well, the average LabVIEW user doesn't like that.
Alternatively, select and point out more resources (examples, etc), to address
this topic.
- Jan 14, 2001
I could not get this aproach to work but I did find another way
I may have got on of the stages wrong or not understood one of the finer points
but I could not get a DLL made within Visual C++ to work within CVI.
What I did was to to rebuild the .lib file within CVI.
All I had to do was to open the .h from the DLL, select Options->Generate DLL
Import Library and then select the DLL to be linked.
It all worked fine after that
- Aug 21, 2000
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