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Geometry VIs (Not in Base Package)

LabVIEW 8.2 Help
August 2006

NI Part Number:
371361B-01

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Owning Palette: Mathematics VIs

Use the Geometry VIs to manipulate coordinates and angles.

The VIs on this palette can return general LabVIEW error codes or specific mathematics error codes.

Palette ObjectDescription
2D Cartesian Coordinate RotationRotates a two-dimensional Cartesian coordinate in the counterclockwise direction. The data type you wire to the X input determines the polymorphic instance to use.
2D Cartesian Coordinate ShiftShifts two-dimensional Cartesian coordinates along the x- and y-axes. The data type you wire to the X input determines the polymorphic instance to use.
3D Cartesian Coordinate Rotation (Direction)Rotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the direction cosines method. The data type you wire to the X input determines the polymorphic instance to use.
3D Cartesian Coordinate Rotation (Euler)Rotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the Euler angles method. The data type you wire to the X input determines the polymorphic instance to use.
3D Cartesian Coordinate ShiftShifts three-dimensional Cartesian coordinates along the x-, y-, and z-axes. The data type you wire to the X input determines the polymorphic instance to use.
3D Coordinate ConversionConverts coordinates between the Cartesian, spherical, and cylindrical coordinate systems. The data type you wire to the Axis 1 input determines the polymorphic instance to use.
Direction Cosines To Euler AnglesConverts a 3-by-3 matrix of direction cosines into Euler angles.
Euler Angles To Direction CosinesConverts Euler angles into a 3-by-3 matrix of direction cosines.


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