Owning Palette: Mathematics VIs
Use the Geometry VIs to manipulate coordinates and angles.
The VIs on this palette can return general LabVIEW error codes or specific mathematics error codes.
| Palette Object | Description |
|---|---|
| 2D Cartesian Coordinate Rotation | Rotates a two-dimensional Cartesian coordinate in the counterclockwise direction. The data type you wire to the X input determines the polymorphic instance to use. |
| 2D Cartesian Coordinate Shift | Shifts two-dimensional Cartesian coordinates along the x- and y-axes. The data type you wire to the X input determines the polymorphic instance to use. |
| 3D Cartesian Coordinate Rotation (Direction) | Rotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the direction cosines method. The data type you wire to the X input determines the polymorphic instance to use. |
| 3D Cartesian Coordinate Rotation (Euler) | Rotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the Euler angles method. The data type you wire to the X input determines the polymorphic instance to use. |
| 3D Cartesian Coordinate Shift | Shifts three-dimensional Cartesian coordinates along the x-, y-, and z-axes. The data type you wire to the X input determines the polymorphic instance to use. |
| 3D Coordinate Conversion | Converts coordinates between the Cartesian, spherical, and cylindrical coordinate systems. The data type you wire to the Axis 1 input determines the polymorphic instance to use. |
| Direction Cosines To Euler Angles | Converts a 3-by-3 matrix of direction cosines into Euler angles. |
| Euler Angles To Direction Cosines | Converts Euler angles into a 3-by-3 matrix of direction cosines. |