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Geometry VIs (Not in Base Package)

LabVIEW 8.5 Help
August 2007

NI Part Number:
371361D-01

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Owning Palette: Mathematics VIs

Use the Geometry VIs to manipulate coordinates and angles.

The VIs on this palette can return mathematics error codes.

Palette ObjectDescription
2D Cartesian Coordinate RotationRotates a two-dimensional Cartesian coordinate in the counterclockwise direction. The data type you wire to the X input determines the polymorphic instance to use.
2D Cartesian Coordinate ShiftShifts two-dimensional Cartesian coordinates along the x- and y-axes. The data type you wire to the X input determines the polymorphic instance to use.
3D Cartesian Coordinate Rotation (Direction)Rotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the direction cosines method. The data type you wire to the X input determines the polymorphic instance to use.
3D Cartesian Coordinate Rotation (Euler)Rotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the Euler angles method. The data type you wire to the X input determines the polymorphic instance to use.
3D Cartesian Coordinate ShiftShifts three-dimensional Cartesian coordinates along the x-, y-, and z-axes. The data type you wire to the X input determines the polymorphic instance to use.
3D Coordinate ConversionConverts coordinates between the Cartesian, spherical, and cylindrical coordinate systems. The data type you wire to the Axis 1 input determines the polymorphic instance to use.
Direction Cosines To Euler AnglesConverts a 3-by-3 matrix of direction cosines into Euler angles.
Euler Angles To Direction CosinesConverts Euler angles into a 3-by-3 matrix of direction cosines.

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