Creates a new light source for the 3D scene.

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At Infinity specifies whether the light source is at an infinite distance from the scene. When At Infinity is TRUE, all light strikes the scene in parallel. The default is FALSE. | ||||||
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Light Number is the index, or integer used to identify the light. Light Number must be a value between 0 and 7, inclusive. You cannot index more than 8 lights in a 3D scene. | ||||||
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error in describes error conditions that occur before this VI or function runs.
The default is no error. If an error occurred before this VI or function runs, the VI or function passes the error in value to error out. This VI or function runs normally only if no error occurred before this VI or function runs. If an error occurs while this VI or function runs, it runs normally and sets its own error status in error out. Use the Simple Error Handler or General Error Handler VIs to display the description of the error code. Use error in and error out to check errors and to specify execution order by wiring error out from one node to error in of the next node.
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New Light Refnum is the reference to the light. | ||||||
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error out contains error information. If error in indicates that an error occurred before this VI or function ran, error out contains the same error information. Otherwise, it describes the error status that this VI or function produces.
Right-click the error out front panel indicator and select Explain Error from the shortcut menu for more information about the error.
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Refer to the Using Meshes VI in the labview\examples\picture\3D Picture Control directory for an example of using the New Light VI.