Clears any translations previously applied to an object in a 3D scene and translates the object by the vector you specify. This VI performs an absolute translation from the object's initial position.
Use the Translate Object VI to translate an object from the object's current position.

![]() |
Scene Object is the reference to the object you want to translate. | ||||||
![]() |
Translation contains the x, y, and z coordinates that define the vector you want to use in the translation.
| ||||||
![]() |
error in describes error conditions that occur before this VI or function runs.
The default is no error. If an error occurred before this VI or function runs, the VI or function passes the error in value to error out. This VI or function runs normally only if no error occurred before this VI or function runs. If an error occurs while this VI or function runs, it runs normally and sets its own error status in error out. Use the Simple Error Handler or General Error Handler VIs to display the description of the error code. Use error in and error out to check errors and to specify execution order by wiring error out from one node to error in of the next node.
| ||||||
![]() |
Translated Object is the reference to the translated 3D object. | ||||||
![]() |
error out contains error information. If error in indicates that an error occurred before this VI or function ran, error out contains the same error information. Otherwise, it describes the error status that this VI or function produces.
Right-click the error out front panel indicator and select Explain Error from the shortcut menu for more information about the error.
|