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Texture (Not in Base Package)

LabVIEW 8.5 Help
August 2007

NI Part Number:
371361D-01

»View Product Info

Creates a new texture from an image and applies the texture to the surface of an object in the 3D scene.

Examples

Image describes the image you want to draw or manipulate.
image type is reserved for future use.
image depth specifies the color depth of the image, which is the number of bits to use to describe the color of each pixel in the image. Valid values include 1, 4, 8, and 24 bits per pixel. image depth affects how LabVIEW interprets the values of image and colors.
image is an array of bytes that describes the color of each pixel in the image in raster order. The value of image depth determines how LabVIEW interprets the value of this input. If image depth is 24, each pixel has three bytes to describe its color. The first byte for each pixel describes the red value, the second byte describes the green value, and the third byte describes the blue value.

If image depth is 8, each pixel has one byte to describe its color. The value of each byte corresponds to an element in colors, which stores 32-bit RGB values where the most-significant byte is zero, followed in order by red, green, and blue values. Valid values include 0 through 255.

If image depth is 4, the behavior is similar to when image depth is 8 except valid values in image include 0 through 15.

If image depth is 1, any value of zero in image corresponds to element 0 in colors. All other values correspond to element 1 in colors.
mask is an array of bytes in which each bit describes mask information for a pixel. The first byte describes the first eight pixels, the second byte describes the next eight pixels, and so on. If a bit is zero, LabVIEW draws the corresponding pixel as transparent. If the array is empty, LabVIEW draws all pixels without transparency. If the array does not contain a bit for each pixel in the image, LabVIEW draws any pixels missing from the array without transparency.
colors is an array of RGB color values that correspond to the values in image. The value of image depth determines how LabVIEW interprets the value of this input. colors stores 32-bit RGB values where the most-significant byte is zero, followed in order by red, green, and blue values. Valid values include 0 through 255.

If image depth is 24, LabVIEW ignores this input.

If image depth is 8, the array can have 256 elements.

If image depth is 4, the array can have 16 elements.

If image depth is 1, the array can have 2 elements.
Rectangle is a cluster that contains coordinates that describe the bounding rectangle in which you want to draw the image. The VI clips the image to the width and height of the rectangle. The bottom and right edges of the rectangle bounds do not contain image pixels. Horizontal coordinates increase to the right, and vertical coordinates increase to the bottom.
left is the horizontal coordinate of the left edge of the rectangle.
top is the vertical coordinate of the top edge of the rectangle.
right is the horizontal coordinate of the right edge of the rectangle.
bottom is the vertical coordinate of the bottom edge of the rectangle.
error in describes error conditions that occur before this VI or function runs. The default is no error. If an error occurred before this VI or function runs, the VI or function passes the error in value to error out. This VI or function runs normally only if no error occurred before this VI or function runs. If an error occurs while this VI or function runs, it runs normally and sets its own error status in error out. Use the Simple Error Handler or General Error Handler VIs to display the description of the error code. Use error in and error out to check errors and to specify execution order by wiring error out from one node to error in of the next node.
status is TRUE (X) if an error occurred before this VI or function ran or FALSE (checkmark) to indicate a warning or that no error occurred before this VI or function ran. The default is FALSE.
code is the error or warning code. The default is 0. If status is TRUE, code is a nonzero error code. If status is FALSE, code is 0 or a warning code.
source specifies the origin of the error or warning and is, in most cases, the name of the VI or function that produced the error or warning. The default is an empty string.
New Texture Refnum is the reference to the texture.
error out contains error information. If error in indicates that an error occurred before this VI or function ran, error out contains the same error information. Otherwise, it describes the error status that this VI or function produces. Right-click the error out front panel indicator and select Explain Error from the shortcut menu for more information about the error.
status is TRUE (X) if an error occurred or FALSE (checkmark) to indicate a warning or that no error occurred.
code is the error or warning code. If status is TRUE, code is a nonzero error code. If status is FALSE, code is 0 or a warning code.
source describes the origin of the error or warning and is, in most cases, the name of the VI or function that produced the error or warning.

Examples

Refer to the following VIs for examples of using the Texture VI:

  • solarsystem VI: labview\examples\picture\3D Picture Control
  • Using Meshes VI: labview\examples\picture\3D Picture Control

Resources


 

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