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SceneMesh Properties

LabVIEW 8.5 Help
August 2007

NI Part Number:
371361D-01

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Inherits from SceneDrawable»SceneGeometry.

PropertyDescription
Color ArrayDetermines the RGBA color values that can be used by the mesh as defined by the Indices. Details
Color Binding ModeReturns the mode used to bind colors of the mesh to the representation.
  • Overall—Binds the color at the first index in the color array to all the primitives of the mesh.
  • Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives.
  • Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define.
  • Binding Off—No colors bind to the mesh.
Details
Draw ModeReturns the mode used to draw the mesh. Details
IndicesIndexes the texture coordinates for the mesh. Details
Normal ArrayReturns the x, y, and z normal components that can be used by the mesh as indexed by the Indices. Details
Normal Binding ModeReturns the binding mode of the normals of the mesh. Details
Texture Coordinates []Defines the s and t texture space coordinates that can be used by the mesh as indexed by Indices. Details
Use Display List?Sets whether the mesh uses display lists. Details
Vertex ArrayReturns an array of the vertices that can be used by the mesh, as indexed by the Indices. Each vertex consists of an x, y, and z value. Details

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