Method of SceneObject.
Reads or writes the texture you apply to an object in a 3D scene.
| Name | Description |
|---|---|
| Texture | The refnum input for the texture you apply to the object. |
| Texture | The refnum output for the texture you apply to the object. |
The following table lists the characteristics of this method.
| Available in Run-Time Engine and Real-Time Operating System | Yes (Read/Write) |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access disallowed | No |
| Must wait until user interface is idle | No |
| Available with control VIs | No |
| Available with global VIs | No |
| Available with strict type definitions | No |
| Available with polymorphic VIs | No |