Property of SceneTexture.
Reads or writes how LabVIEW applies the texture to the 3D object.
You can select from the following values:
Result Color=(1–Alpha in texel)*Color of geometry+Alpha in texel*Color in texel
The alpha of the vertex does not change and is the same as the alpha in the geometry.Result Color=(–Color in texel)*Color in geometry+Color in texel*Blend Color
The resulting alpha value is Alpha(texel)*Alpha(geometry)Result Color=Color(texel)*Color(geometry)
Result Alpha=Alpha(texel)*Alpha(geometry)
The following table lists the characteristics of this property.
| Available in Run-Time Engine and Real-Time Operating System | Yes |
| Permissions | Write In Edit Only |
| Settable when the VI is running | Yes |
| Loads the front panel into memory | No |
| Need to authenticate before use | No |
| Loads the block diagram into memory | No |
| Remote access disallowed | No |
| Must wait until user interface is idle | No |
| Available with control VIs | No |
| Available with global VIs | No |
| Available with strict type definitions | No |
| Available with polymorphic VIs | No |