Short Name: Color
Requires: Full Development System
Class: SceneText Properties
To Use: Create a property.
Reads or writes the color of the text in a text object in RGBA format. This property accepts a cluster of numeric values 0 through 1, where 0 represents the absence of the red, green, or blue color and 1 represents a full saturation of the color.
|Red||Indicates the saturation of the red color. Valid values include 0 through 1.|
|Green||Indicates the saturation of the green color. Valid values include 0 through 1.|
|Blue||Indicates the saturation of the blue color. Valid values include 0 through 1.|
|Alpha||Indicates the level of transparency of the red, green, and blue colors. Valid values include 0 through 1.|
The following table lists the characteristics of this property.
|Available in Run-Time Engine||Yes|
|Available in Real-Time Operating System||Yes|
|Settable when the VI is running||Yes|
|Loads the front panel into memory||No|
|Need to authenticate before use||No|
|Loads the block diagram into memory||No|
|Remote access allowed||Yes|
|Must wait until user interface is idle||No|
|Available with control VIs||No|
|Available with global VIs||No|
|Available with strict type definitions||No|
|Available with polymorphic VIs||No|