Owning Palette: Geometries VIs
Requires: Full Development System
Sets a 3D object you create with the Create Object VI to a box by applying a box geometry to the object.
|Color specifies the color of the object in RGBA format. Color accepts a cluster of numeric values 0 through 1, where 0 represents the absence of the red, green, or blue color and 1 represents a full saturation of the color. The alpha value indicates the transparency of the red, green, and blue colors.
|Length X is the length of the x-axis.|
|Length Y is the length of the y-axis.|
|Length Z is the length of the z-axis.|
|error in describes error conditions that occur before this node runs. This input provides standard error in functionality.|
|New Box Refnum is the reference to the created geometry.|
|error out contains error information. This output provides standard error out functionality.|
Refer to the Order of Transformations VI in the labview\examples\Graphics and Sound\3D Picture Control directory for an example of using the Create Box VI.