Owning Palette: Geometries VIs
Requires: Full Development System
Applies a sphere geometry to a three-dimensional object that appears in a 3D scene.
|Color specifies the color of the object in RGBA format. Color accepts a cluster of numeric values 0 through 1, where 0 represents the absence of the red, green, or blue color and 1 represents a full saturation of the color. The alpha value indicates the transparency of the red, green, and blue colors.
|Radius specifies the radius of the object.|
|error in describes error conditions that occur before this node runs. This input provides standard error in functionality.|
|Detail specifies the number of vertices to use in drawing the object. A higher detail value produces a better approximation of the geometry. The default is 1.|
|New Sphere Refnum is the reference to the created geometry.|
|error out contains error information. This output provides standard error out functionality.|
Refer to the 3D Model of Solar System VI in the labview\examples\Graphics and Sound\3D Picture Control directory for an example of using the Create Sphere VI.