Owning Palette: Helpers VIs
Requires: Full Development System
Creates a new light source for the 3D scene.
|At Infinity specifies whether the light source is at an infinite distance from the scene. When At Infinity is TRUE, all light strikes the scene in parallel. The default is FALSE.|
|Light Number is the index, or integer used to identify the light. Light Number must be a value between 0 and 7, inclusive. You cannot index more than 8 lights in a 3D scene.|
|error in describes error conditions that occur before this node runs. This input provides standard error in functionality.|
|New Light Refnum is the reference to the light.|
|error out contains error information. This output provides standard error out functionality.|
Refer to the Using Meshes VI in the labview\examples\Graphics and Sound\3D Picture Control directory for an example of using the New Light VI.