Short Name: Specials.Texturing
Requires: Full Development System
Class: SceneObject Properties
To Use: Create a property.
Reads or writes whether a 3D object appears with a texture. This property must be set to On to apply textures to an object.
|0||Inherit Value—(Default) Inherits the texture of a parent object.|
|1||Off—Disables texturing, so LabVIEW cannot apply textures to the object.|
|2||On—Enables texturing, so LabVIEW can apply textures to the object.|
The following table lists the characteristics of this property.
|Available in Run-Time Engine||Yes|
|Available in Real-Time Operating System||No|
|Settable when the VI is running||Yes|
|Loads the front panel into memory||No|
|Need to authenticate before use||No|
|Loads the block diagram into memory||No|
|Remote access allowed||Yes|
|Must wait until user interface is idle||No|
|Available with control VIs||No|
|Available with global VIs||No|
|Available with strict type definitions||No|
|Available with polymorphic VIs||No|