Requires: Robotics Module
Class: LVODE properties and methods
To Use: Create a property or method.
Geometry objects, or geoms, are the basics objects in the collision system. A geom can represent a single rigid shape, such as a sphere or box, or a group of geoms, referred to as a space. Geoms can be placeable or non-placeable. A placeable geom has a position vector and a 3 × 3 rotation matrix that you can change during the simulation. Non-placeable geoms might represent some static feature of the environment that you cannot move, so they do not have a position vector or rotation matrix associated with them. Spaces are non-placeable geoms because, although each contained geom can have its own position and orientation, it does not make sense for the space itself to have a position and orientation.