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Engine.GetInsertVariableMenuStructure ( selectedFile, hiddenFlags)
The object that specifies the menu structure.
Creates a PropertyObject object that specifies the structure of the menu used to insert named data type variables in the sequence editor.
The sequence editor uses this method to create the Types submenu that appears when you select Insert Local, Insert Global, or Insert Parameter from the context menu. Refer to MenuItemProperties for a description of this property object.
selectedFile As PropertyObjectFile
[In] Specifies the currently selected file. The method includes the step types defined in this file as well as the step types located in the type palette. Pass 0 or NULL if there is no selected file.
hiddenFlags As Long
[In] Pass a set of PropertyFlags that specify which step types are not included in the menu. For example, pass PropFlags_Hidden to exclude the hidden step types.