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PropertyObjectFile.HandleTypeConflicts ( handlerType)
Returns True if types were resolved successfully.
Detects and resolves type conflicts that occur after loading a file.
Typically, the PropertyObjectFile.ReadFile method handles type conflicts.
The engine loads the Engine.UsersFile, Engine.GlobalsFile and Engine.ConfigFile at startup, but does not resolve type conflicts in those files. Therefore, the sequence editor uses this method to resolve type conflicts in those files after it creates the Engine object.
handlerType As TypeConflictHandlerTypes
[In] Specifies how type conflicts are handled.