# Geometry VIs

## LabVIEW 2018 Help

Edition Date: March 2018
Part Number: 371361R-01
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Owning Palette: Mathematics VIs

Requires: Full Development System. This topic might not match its corresponding palette in LabVIEW depending on your operating system, licensed product(s), and target.

Use the Geometry VIs to manipulate coordinates and angles.

The VIs on this palette can return mathematics error codes.

Palette ObjectDescription
2D Cartesian Coordinate RotationRotates a two-dimensional Cartesian coordinate system in the counterclockwise direction. Wire data to the X input to determine the polymorphic instance to use or manually select the instance.
2D Cartesian Coordinate ShiftShifts two-dimensional Cartesian coordinates along the x- and y-axes. Wire data to the X input to determine the polymorphic instance to use or manually select the instance.

3D Cartesian Coordinate Rotation (Direction)Rotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the direction cosines method. Wire data to the X input to determine the polymorphic instance to use or manually select the instance.

3D Cartesian Coordinate Rotation (Euler)Rotates a three-dimensional Cartesian coordinate in the counterclockwise direction using the Euler angles method. Wire data to the X input to determine the polymorphic instance to use or manually select the instance.
3D Cartesian Coordinate ShiftShifts three-dimensional Cartesian coordinates along the x-, y-, and z-axes.

Wire data to the X input to determine the polymorphic instance to use or manually select the instance.

3D Coordinate ConversionConverts coordinates between the Cartesian, spherical, and cylindrical coordinate systems. Wire data to the Axis 1 input to determine the polymorphic instance to use or manually select the instance.
Cross ProductCalculates the cross product of A Vector and B Vector.
Direction Cosines To Euler AnglesConverts a 3-by-3 matrix of direction cosines into Euler angles.
Euler Angles To Direction CosinesConverts Euler angles into a 3-by-3 matrix of direction cosines. The VI accepts both proper and Tait-Bryan angle types.

SubpaletteDescription
Angle VIsUse the Angle VIs to manipulate angles.
Computational Geometry VIsUse the Computational Geometry VIs to compute a geometrical problem.