Short Name: DiffuseColor
Requires: Full Development System
Class: SceneLight Properties
To Use: Create a property.
Reads or writes the RGBA color of the diffuse lighting. A diffuse light originates at a specific point and scatters equally across the surface of any 3D object it encounters.
|Red||Indicates the red value. Valid values include 0 through 1.|
|Green||Indicates the green value. Valid values include 0 through 1.|
|Blue||Indicates the blue value. Valid values include 0 through 1.|
|Alpha||Indicates the Alpha value. Valid values include 0 through 1.|
The following table lists the characteristics of this property.
|Available in Run-Time Engine||Yes|
|Available in Real-Time Operating System||No|
|Settable when the VI is running||Yes|
|Loads the front panel into memory||No|
|Need to authenticate before use||No|
|Loads the block diagram into memory||No|
|Remote access allowed||Yes|