Short Name: SpecularColor
Requires: Full Development System
Class: SceneLight Properties
To Use: Create a property.
Reads or writes the RGBA color value of the specular light. The light comes from a specific point and bounces off the surface of a 3D object in a direction determined by the shape of the object. When specular light encounters an object, the object acts as a mirror off which the light bounces.
|Red||Indicates the red value. Valid values include 0 through 1.|
|Green||Indicates the green value. Valid values include 0 through 1.|
|Blue||Indicates the blue value. Valid values include 0 through 1.|
|Alpha||Indicates the Alpha value. Valid values include 0 through 1.|
The following table lists the characteristics of this property.
|Available in Run-Time Engine||Yes|
|Available in Real-Time Operating System||No|
|Settable when the VI is running||Yes|
|Loads the front panel into memory||No|
|Need to authenticate before use||No|
|Loads the block diagram into memory||No|
|Remote access allowed||Yes|