Short Name: ColorBindingMode
Requires: Full Development System
Class: SceneMesh Properties
To Use: Create a property.
Returns the mode used to bind colors of the mesh to the representation.
|0||Overall—Binds the color at the first index in the color array to all the primitives of the mesh.|
|1||Per Primitive—Different colors bind to each primitive in the mesh. The Draw Mode of the mesh defines the primitives.|
|2||Per Vertex—Binds the colors in the color array to the vertices of the mesh according to the indices you define.|
|3||Binding Off—No colors bind to the mesh.|
The following table lists the characteristics of this property.
|Available in Run-Time Engine||Yes|
|Available in Real-Time Operating System||No|
|Settable when the VI is running||No|
|Loads the front panel into memory||No|
|Need to authenticate before use||No|
|Loads the block diagram into memory||No|
|Remote access allowed||Yes|