Short Name: ApplyMode
Requires: Full Development System
Class: SceneTexture Properties
To Use: Create a property.
Reads or writes how LabVIEW applies the texture to the 3D object.
|0||As a Decal—(default) Applies the texture as a decal, blending the colors of the texture and the geometry of the object according to the following formula: |
Result Color=(1–Alpha in texel)*Color of geometry+Alpha in texel*Color in texelThe alpha of the vertex does not change and is the same as the alpha in the geometry.
|1||As a replacement—Replaces the color of the geometry with the color of the texture. LabVIEW also replaces the alpha value with the alpha value stored in the texture.|
|2||With Blending—Blends the texture with the Blend Color of the texture according to the following formula: |
Result Color=(–Color in texel)*Color in geometry+Color in texel*Blend ColorThe resulting alpha value is Alpha(texel)*Alpha(geometry)
|3||With Modulation—Applies the texture to the surface of the object and modulates the texture by the color of the surface according to the following formulas: |
The following table lists the characteristics of this property.
|Available in Run-Time Engine||Yes|
|Available in Real-Time Operating System||No|
|Settable when the VI is running||Yes|
|Loads the front panel into memory||No|
|Need to authenticate before use||No|
|Loads the block diagram into memory||No|
|Remote access allowed||Yes|