Short Name: HorizontalWrapMode
Requires: Full Development System
Class: SceneTexture Properties
To Use: Create a property.
Read or writes how the texture is wrapped horizontally around a 3D object.
|0||Clamp—Applies the texture image to the object with texture coordinates clamped to the range [0…1]. LabVIEW interprets any texture coordinates outside this range with clamped values. The texture does not repeat across the surface of the object.|
|1||Repeat—The texture repeats across the surface of the object when you pass texture coordinates outside the range [0…1]. LabVIEW only considers the fractional part of the texture coordinate. For example, LabVIEW interprets 0.4 and 3.4 as the same texture coordinate.|
The following table lists the characteristics of this property.
|Available in Run-Time Engine||Yes|
|Available in Real-Time Operating System||No|
|Settable when the VI is running||Yes|
|Loads the front panel into memory||No|
|Need to authenticate before use||No|
|Loads the block diagram into memory||No|
|Remote access allowed||Yes|